AI Insights · Timothy · April 2024
Top 5 Low Poly Games on Android in Dominican Republic Q1 2024
Discover the performance trends of the top 5 low poly games on Android in the Dominican Republic during the first quarter of 2024, including downloads, revenue, and active users.
In the first quarter of 2024, the low poly games category on the Android platform in the Dominican Republic showcased notable performance trends. Here’s a detailed look at the top 5 games, based on data from Sensor Tower.
Roblox experienced a steady increase in weekly downloads, starting at around 31K in early January and peaking at approximately 42.8K in early February. However, downloads declined to about 19.7K by the end of February before recovering to 27.3K in late March. Weekly revenue showed fluctuations, with a high of nearly $6K in early January, dipping to around $2.9K in mid-February, and ending the quarter at approximately $3.3K. The game maintained a robust weekly active user base, ranging from 748K at the start of the quarter to 728K by the end of March.
Riding Extreme 3D had a varied performance in weekly downloads, starting at 2K in early January, peaking at about 2.1K in late February, and ending the quarter at 1.6K. The game's weekly active users followed a similar trend, beginning at 6K, peaking at 5.9K in mid-February, and concluding the quarter at 4.6K. Revenue remained negligible throughout the quarter.
I, The One — Fun Fighting Game saw a significant spike in weekly downloads, from 1K in early January to nearly 5.9K in early March. This was accompanied by an increase in weekly active users, which surged from 3K at the beginning of the quarter to over 10.4K in early March, before stabilizing around 3.8K by the end of March. Revenue for this game was not recorded during the quarter.
Drift Clash Online Racing had a moderate performance, with weekly downloads starting at 1.5K in early January, peaking at 2.3K at the end of January, and gradually decreasing to 706 by the end of March. Weekly active users also saw a decline, starting at 2.2K, peaking at 3.2K in late January, and ending the quarter at 1.3K. Revenue data was not available for this game.
Move Animals exhibited a decline in weekly downloads from 2.3K in early January to 1K by the end of March. The game’s weekly active users showed a similar trend, starting at 24.7K, dipping to 21.3K in late February, and ending the quarter at 21.4K. Revenue figures for this game were not recorded during the period.
For more detailed insights and data, visit Sensor Tower.